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MiniLoot (1.5)

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Change Log:
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1.5:
+ Like before this is again experimental and may be unstable since I've done major changes to some of the code. I've tested and have not received errors but in case you do please report them so I can fix it, thanks!
+ Updated the config UI again, it's a bit more easy to find and with the tooltips there should be enough information about each option.
+ Added a new feature that enables mouseover links, so you don't have to click them to show what item it is. This is still in the early stages so I have not properly configured it, for now it shows all sort of links on a tooltip. You can specify if you like to anchor it to the mouse or above the chat (more anchors to come I figure).
+ When roll summary is printed, if someone needs then greed/dissenchant rolls are not shown to save some space. If no one needs then both greed and dissenchant are shown.
+ Rolls are now sorted from high>low properly, so it's easy to see who won (first name right after the item link).
+ Fixed sleep timer problem where it waited too long after events/combat ends, now it's properly working like it did before!

1.4d:
+ Added ninja-update after the 1.4d was published, was a minor thing I had to fix with the timers.
+ Fixed Archaeology currencies and they are now also shown with icons.
+ You can ignore combat and output the message even while in combat by setting the "wait after combat ends" to -1. Setting the "loot events delay" to 0 will make the addon act like the default Blizzard messages, show instantly (1 line = 1 message) but using the MiniLoot formatting.

1.4c:
+ Will now stack items based on the item id (not the item link), this means all items with the same item id will be shown with one icon and the number counter will count up how many items were looted. Keep in mind that this means if you loot two items that are "of the X" and are the same item it will show it stacked as 2 and not as two unique items (even if one is "of the Boar" and other is "of the Sold...

Description:
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Very simple addon that reduces loot spam by replacing how messages are shown with a more minimalistic fashion.

You can specify where the messages are shown, what messages are ignored and completely hidden, you can show/hide roll decisions and summary, you can hide all gray items from showing at all, and you can tweak the throttle settings. In addition all quest starting items will have a distinct red border in the chat, so it's easy to see those quest items when leveling, especially if auto-loot is on and you don't pay attention!

In essence when you loot something (or someone in party) the log message is hidden, parsed by the addon and data is gathered until a specific time has passed where nothing has been added to the loot log, then it shows what happened and starts to wait for new loot messages once more.
This is why messages are not shown instantly but instead (by default) there is a 2 sec delay between combat end and message output, also each time a new message is read and parsed the wait time is extended by 2 seconds, this is so if you are looting a pile of corpses you will not see fragments of messages after each loot, but instead all is summed up in one line of text.

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