Change Log:
--------------------
1.9
- Threat bar on target frame (default off)
- New option: Threat on target frame
1.8.3
- New option: Toggle debuffs on target of target
- Removed scale options (use oUF_MovableFrames)
1.8.2
- Added buff/debuff/position toggle for player
- Reorganized buff options panel and renamed some options
1.8.1
- Added a backdrop so it's easier to see the duration of runes and totems
1.8
- Bumped toc
- Added totem bars
- Now uses oUF 1.5.10
1.7.2
- Removed raid spacing (horizontal) - use oUF_MovableFrames
- Fixed bug with blizzards raid frames not hiding properly when reloading ui
- Moved some options around, so they don't go ouside the bounds of the options panel
- Attempted to fix frame positioning being erratic when people join/leave
1.7.1
- Frequentupdates on power bars
1.7
- Added scale sliders (one for core frames, and one for party/raid)
1.6.1
- Debuffs and AlternatePower no longer span the whole backdrop, but instead just the border.
1.6
- Added alternative power bar (sound, corruption, plants vs zomies progress ++)
- Added option to hide buffs and debuffs from others
1.5
- Buff and debuff options for target, pet and focus frames
- 'Buffs per row' option needs a reload ui (don't know why)
1.4
- Added options to enable/disable player and target castbars
- New options panel: Buffs & Debuffs
- Added option: Buffs per row
- Moved some options between panels
- Improved slider generation code
1.3.1
- Vastly improved interface code
- Removed debuff highlight icons (not backdrops) as they didn't work
- Buff positions now apply instantly
- Some other bugfixes
1.3
- Added castbar icons (toggle in options; default on)
- Added castbar color option
- Added code to generate color pickers (in case i should need more)
- SavedVars are now checked upon login; missong ones are set to default value (makes it much easier to add new ones later :))
1.2
- MAJOR code revamp (core.lua is now very pretty!)
- Cleaned...
Description:
--------------------
Needs oUF 1.5.10
These unit frames are designed to be very light and easy to read, while still having a reasonable amount of features. They were originally only made for my own use, but I might add requested features that I find useful.
Features
Ingame configuration (in interface options or /oufl)
Player, pet, target, tot and focus frames (with cast bars)
Party and raid frames
Holy power, Eclipse, Soul shards, Totems, Runes, Combo Points. All of which can be toggled on/off
Healing prediction
Buffs and debuffs can be shown either on the right side (default), or top/bottom
Alternative power bar (Sound bar on the Atramedes fight etc.)
Threat bar (can be toggled)
Supports these plugins
oUF Debuff Highlight (adds debuff coloring to the backdrop)
oUF Smooth Update (smooths bar movements)
oUF MovableFrames (use this to move/scale frames)
Possibly, maybe, kind of future things
MT targets
Boss frames
--------------------
1.9
- Threat bar on target frame (default off)
- New option: Threat on target frame
1.8.3
- New option: Toggle debuffs on target of target
- Removed scale options (use oUF_MovableFrames)
1.8.2
- Added buff/debuff/position toggle for player
- Reorganized buff options panel and renamed some options
1.8.1
- Added a backdrop so it's easier to see the duration of runes and totems
1.8
- Bumped toc
- Added totem bars
- Now uses oUF 1.5.10
1.7.2
- Removed raid spacing (horizontal) - use oUF_MovableFrames
- Fixed bug with blizzards raid frames not hiding properly when reloading ui
- Moved some options around, so they don't go ouside the bounds of the options panel
- Attempted to fix frame positioning being erratic when people join/leave
1.7.1
- Frequentupdates on power bars
1.7
- Added scale sliders (one for core frames, and one for party/raid)
1.6.1
- Debuffs and AlternatePower no longer span the whole backdrop, but instead just the border.
1.6
- Added alternative power bar (sound, corruption, plants vs zomies progress ++)
- Added option to hide buffs and debuffs from others
1.5
- Buff and debuff options for target, pet and focus frames
- 'Buffs per row' option needs a reload ui (don't know why)
1.4
- Added options to enable/disable player and target castbars
- New options panel: Buffs & Debuffs
- Added option: Buffs per row
- Moved some options between panels
- Improved slider generation code
1.3.1
- Vastly improved interface code
- Removed debuff highlight icons (not backdrops) as they didn't work
- Buff positions now apply instantly
- Some other bugfixes
1.3
- Added castbar icons (toggle in options; default on)
- Added castbar color option
- Added code to generate color pickers (in case i should need more)
- SavedVars are now checked upon login; missong ones are set to default value (makes it much easier to add new ones later :))
1.2
- MAJOR code revamp (core.lua is now very pretty!)
- Cleaned...
Description:
--------------------
Needs oUF 1.5.10
These unit frames are designed to be very light and easy to read, while still having a reasonable amount of features. They were originally only made for my own use, but I might add requested features that I find useful.
Features
Ingame configuration (in interface options or /oufl)
Player, pet, target, tot and focus frames (with cast bars)
Party and raid frames
Holy power, Eclipse, Soul shards, Totems, Runes, Combo Points. All of which can be toggled on/off
Healing prediction
Buffs and debuffs can be shown either on the right side (default), or top/bottom
Alternative power bar (Sound bar on the Atramedes fight etc.)
Threat bar (can be toggled)
Supports these plugins
oUF Debuff Highlight (adds debuff coloring to the backdrop)
oUF Smooth Update (smooths bar movements)
oUF MovableFrames (use this to move/scale frames)
Possibly, maybe, kind of future things
MT targets
Boss frames