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XToLevel (4.1.0_26)

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Change Log:
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Version 4.1.0_26
REMOVED: All pet related functionality removed. It's no longer needed.
FIX: An issue preventing gathering profession XP from being collected has been resolved.
FIX: Quest XP is now detected more reliably, and not just assumed by the lack of a mob name in the message.
FIX: Several minor compatibility issues fixed.
NOTE: I have yet to review all the changes to the AddOn API while I was away. There may still be bugs lurking around. I'm working on it.


Version 4.0.3_25
FIX: A nil reference error shown when reaching max level has been fixed.

Version 4.0.3_24
FIX: Max level hunters will again be able to track the progress of their pets.
FIX: Non-hunter players will no longer see the pet section of the average window on level up.
FIX: An error for hunters using the Classic window look has been corrected.


Version 4.0.3_23
NEW: The addon now keeps track of how many mining and herbalism nodes need to be gathered to level. The average number is now displayed in a box in the "Blocky" average window and a more detailed list is shown in the tooltip. You will also see a "Needed to level" value on the node tooltips themsleves, much like with the mobs.
NEW: You can now use "guildxp" and "guilddaily" in the LDB custom string to show theyr respective percentage values. (More guild leveling features will be coming soon(tm).)
CHANGED: The "Kills to level" line in the tooltip for mobs will no longer be shown unless a previous mob of the same level and classification (normal, elite, etc...) has been killed. This is due to the fact that the old formulas for calculating the mob xp value has changed, and I have been unable to deduce the new formulas. So this value is now solely based on your own kills.
FIX: The entire configuration window will now, again, be visible to hunters. They were previously unreachable due to a miscalculation in the...

Description:
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A simple AddOn that provides details about your leveling progress; including the number of kills, quests, dungeons, battles, mining and herb nodes needed, as well as a time estimate.

Features
After each kill, quest, dungeon, battleground and mining/herb gathering, the exact amount required of that particular item is displayed on the screen, and optionally in the default chat window.
A small window displaying details about the kills, quests, dungeons, battles, mining/herb nodes, and time remaining to gain a level.
A highly configurable LDB data-source, providing data to LDB front-end addons, such as TitanPanel and Fortress.


All of these display features can be configured via the configuration window, which is
accessible by either right-clicking the average window or typing the commands: /xtl or /xtolevel

Language support
The addon supports English, French, German and Spanish.

You can help improve the translations, or add support for non-supported locales, via the Localization tool at curseforge.com. All contributions are greatly appreciated!

Special thanks to:
- Marcel and Axel for their help with the German translation!
- carignou and lalrobin for their help with the French translation!
- Xyrec for the Danish translation!

Note that the translations for the non-English locales may not be entirely correct.
I speak none of them, so I completely rely on your contributions... and the Google translator :)

Custom LDB Text Patterns
You can create your own custom patterns for the LDB text output.
This is done by opening the config window, selecting the LDB tab and choosing "Custom" from the Pattern drop-down. Then the text-box will be enabled for you to enter you pattern.

In short, you can use HTML-like tags to represent the available data:
- kills, quests, bgs (battles), bgo (bg objectives)...

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