Change Log:
--------------------
Version 1.5.0 - Updated for game version 4.0.1. I'm really not sure this addon is useful anymore, given the new rune system. But here it is, anyway.
1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).
v1.4.6 - Bugfix for the location save error described in the comments.
v1.4.5 - Bugfixes: (1) Position saves correctly now. (2) Cooldown visibility saves correctly. (3) Some Chinese localization added.
v1.4.4 - (1) A few cosmetic bug fixes and performance tweaks. (2) Added shift-right-click method of toggling on/off specific diseases, debuffs, and buffs. Enter custom layout mode to use. Added a number of standard spells: Horn of Winter, Gargoyle, Unholy Strength, Freezing Fog, Killing Machine. Each can be toggled on/off and moved within the custom layout.
v1.4.3 - Minor rune error bugfix. After too much boss dummy smacking, managed to replicate it. There is still a rare and hard to replicate cosmetic bug, in which the ready runes are offset incorrectly. When I can manage to reliably replicate this error, I'll get it fixed. But seems playable, now.
v1.4.2 - Sure frame rate fix. Lots of internal optimizations, including a new algorithm for tracking runes. Much nicer on memory now. Handles death more elegantly than before. Another attempt at disease localization.
v1.4.0 - Fixed a memory leak. Also added a custom layout mode that allows you to specify arbitrary arrangements and cooldown paths, by dragging around a set of anchors. Choose custom mode and turn on configuration mode to arrange.
v1.3.1 - Possible disease tracking localization fix. I can't test localization, so users of non-English clients will have to let me know if disease tracking works for them, now. Archive should work with WoWI Updater, now.
v1.3.0 - Added multiple rune textures. Fixed runic power state now centers the runic power and disables the white marker...
Description:
--------------------
Version 1.5.1 - Updated for game version 4.2. Just a toc update, really.
To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.
Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.
Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.
It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/
You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.
Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation m...
--------------------
Version 1.5.0 - Updated for game version 4.0.1. I'm really not sure this addon is useful anymore, given the new rune system. But here it is, anyway.
1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).
v1.4.6 - Bugfix for the location save error described in the comments.
v1.4.5 - Bugfixes: (1) Position saves correctly now. (2) Cooldown visibility saves correctly. (3) Some Chinese localization added.
v1.4.4 - (1) A few cosmetic bug fixes and performance tweaks. (2) Added shift-right-click method of toggling on/off specific diseases, debuffs, and buffs. Enter custom layout mode to use. Added a number of standard spells: Horn of Winter, Gargoyle, Unholy Strength, Freezing Fog, Killing Machine. Each can be toggled on/off and moved within the custom layout.
v1.4.3 - Minor rune error bugfix. After too much boss dummy smacking, managed to replicate it. There is still a rare and hard to replicate cosmetic bug, in which the ready runes are offset incorrectly. When I can manage to reliably replicate this error, I'll get it fixed. But seems playable, now.
v1.4.2 - Sure frame rate fix. Lots of internal optimizations, including a new algorithm for tracking runes. Much nicer on memory now. Handles death more elegantly than before. Another attempt at disease localization.
v1.4.0 - Fixed a memory leak. Also added a custom layout mode that allows you to specify arbitrary arrangements and cooldown paths, by dragging around a set of anchors. Choose custom mode and turn on configuration mode to arrange.
v1.3.1 - Possible disease tracking localization fix. I can't test localization, so users of non-English clients will have to let me know if disease tracking works for them, now. Archive should work with WoWI Updater, now.
v1.3.0 - Added multiple rune textures. Fixed runic power state now centers the runic power and disables the white marker...
Description:
--------------------
Version 1.5.1 - Updated for game version 4.2. Just a toc update, really.
To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.
Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.
Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.
It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/
You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.
Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation m...