Change Log:
--------------------
1.0 - Initial release.
1.1 - Added showing threat of highest person not yourself.
2.0 - TOC bump for 3.3.
Removed raid wide info bars. Other addons out there that does this and more.
Added deathknight runes above player health bar.
Added vertical combo points bar left of target bars for player and vehicle.
Automatically adjust name plate settings in and out of combat.
Changed bar texture.
3.0 - TOC bump for 4.0.
Reverted to texture used in 1.1.
Removed combo points and damage taken bar.
3.1 - Restored damage taken bar, with fix for 4.0.
3.2 - Moved incoming damage bar to near center of screen.
Minor code cleanup and tweaks.
3.3 - Added DK blood tank specific bars - On the left side, bars that shows time left
on Blade Barrier and Blood Shield, and on the right the 3 diseases.
4.0 - Added buff and debuff names to DK tank timer bars.
Disease timers will show your own diseases, if applied, otherwise they will show
if anyone else has applied this debuff. Frost Fever and Scarlet Fever bars will include
all other tank classes' equivalent debuffs if no DKs have applied the diseases.
4.1 - Added target cast bar.
4.2 - Fixed detecting interruptible channeling.
Tweaked interrupt vs non-interrupt bar colors. Green = interrupt, red = can't.
4.3 - Split latency bar in two, home and world.
4.4 - Added latency numbers to bars.
Tweaked text inside bars to use SetAllPoints instead of SetPoint("CENTER").
4.5 - Updated for patch 4.1.
4.6 - TOC bump for 4.2.
Description:
--------------------
==================================
MicroHUD 4.6 by Minikloo @ Malygos
==================================
Simple HUD for DK tanks (and others).
Near the center of the screen are the player/target bars:
To the left are the player bars:
Player Health.
Player Power.
For DKs, runes are shown above health and Blade Barrier / Blood Shield timers are shown below power.
To the right are the target bars:
Target Health.
Target Power.
Your threat on target.
Gray = Low threat.
Yellow = Higher than tank, but not tanking yet.
Red = Tanking.
Orange = Tanking but losing threat.
Threat of highest party/raid member that is not you.
Same color scheme, name of player with highest threat shown.
DK disease and tank debuff timers are shown above the target name.
Above the center of the screen is a target cast bar. For interruptable spells,
it starts out all green and empties out. For non-interruptable, it starts out black
and fills with red.
Below the center of the screen is incoming damage as percent of current health.
Example: If a 1k hit brings you down to 3k health, the bar will show 1/3 red.
The text on this bar will show the source of the damage. Melee damage is shown
as the name of the unit doing the damage, and spell damage will show the name of
the spell. Environmental damage shows damage type, like FALLING, FIRE etc.
At the top of the screen are two latency bars, top one is home, bottom one is world, full bar = 1000ms.
--------------------
1.0 - Initial release.
1.1 - Added showing threat of highest person not yourself.
2.0 - TOC bump for 3.3.
Removed raid wide info bars. Other addons out there that does this and more.
Added deathknight runes above player health bar.
Added vertical combo points bar left of target bars for player and vehicle.
Automatically adjust name plate settings in and out of combat.
Changed bar texture.
3.0 - TOC bump for 4.0.
Reverted to texture used in 1.1.
Removed combo points and damage taken bar.
3.1 - Restored damage taken bar, with fix for 4.0.
3.2 - Moved incoming damage bar to near center of screen.
Minor code cleanup and tweaks.
3.3 - Added DK blood tank specific bars - On the left side, bars that shows time left
on Blade Barrier and Blood Shield, and on the right the 3 diseases.
4.0 - Added buff and debuff names to DK tank timer bars.
Disease timers will show your own diseases, if applied, otherwise they will show
if anyone else has applied this debuff. Frost Fever and Scarlet Fever bars will include
all other tank classes' equivalent debuffs if no DKs have applied the diseases.
4.1 - Added target cast bar.
4.2 - Fixed detecting interruptible channeling.
Tweaked interrupt vs non-interrupt bar colors. Green = interrupt, red = can't.
4.3 - Split latency bar in two, home and world.
4.4 - Added latency numbers to bars.
Tweaked text inside bars to use SetAllPoints instead of SetPoint("CENTER").
4.5 - Updated for patch 4.1.
4.6 - TOC bump for 4.2.
Description:
--------------------
==================================
MicroHUD 4.6 by Minikloo @ Malygos
==================================
Simple HUD for DK tanks (and others).
Near the center of the screen are the player/target bars:
To the left are the player bars:
Player Health.
Player Power.
For DKs, runes are shown above health and Blade Barrier / Blood Shield timers are shown below power.
To the right are the target bars:
Target Health.
Target Power.
Your threat on target.
Gray = Low threat.
Yellow = Higher than tank, but not tanking yet.
Red = Tanking.
Orange = Tanking but losing threat.
Threat of highest party/raid member that is not you.
Same color scheme, name of player with highest threat shown.
DK disease and tank debuff timers are shown above the target name.
Above the center of the screen is a target cast bar. For interruptable spells,
it starts out all green and empties out. For non-interruptable, it starts out black
and fills with red.
Below the center of the screen is incoming damage as percent of current health.
Example: If a 1k hit brings you down to 3k health, the bar will show 1/3 red.
The text on this bar will show the source of the damage. Melee damage is shown
as the name of the unit doing the damage, and spell damage will show the name of
the spell. Environmental damage shows damage type, like FALLING, FIRE etc.
At the top of the screen are two latency bars, top one is home, bottom one is world, full bar = 1000ms.