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TellMeWhen (4.5.1)

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Change Log:
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===v4.5.2===
* Added "%m" as a text substitution for the name of the unit that you are currently mousing over.
* Existing substitutions "%t" and "%f" now work in all output locations.
* The change made in 4.5.0 to reactve icons and conditions has been made optional. Those checking abilities such as raging blow or execute should probably enable this option.
* New Conditions:
** GCD active
** Unit Threat - Scaled
** Unit Threat - Raw

===v4.5.1===
* You can now shift-click links into the Announcement EditBox.
* You can now shift-click links into the Choose Name/ID EditBox to insert a spellID/itemID.
* Suggesting a spellID is now about 75% more efficient.
* New text output locations:
** Smart Channel
** Chat Frame
* Bug Fixes:
** (r178) The "Ignore Runes" setting should no longer appear for item cooldown icons
** (r179) Meta icons should now inherit icon properties from other icons a little better.
** (r181) Attempted a possible fix to the error 132s that some people are getting when they close the icon editor after viewing the group settings tab.
** (r182) ICD icons should now properly use the failed duration alpha setting when the duration requirements fail.
** (r183) Fixed texture alignment in the spell breakdown tooltip that appears when hovering over the choose name/ID editbox with a modifier key pressed.

===v4.5.0===
* Fully integrated main addon settings/group settings into the icon editor.
* You can now set custom text to be displayed where a keybinding would normally be displayed in order to remind you of your keybindings directly on TMW icons.
* Moving/resizing a group that is anchored to a frame other than UIParent will adjust the offsets instead of resetting the anchor to UIParent.
* Reactive icons and conditions should now more accurately reflect the state of the abilities that they are checking.
* Greatly increased the versatility and customizability of condition icons.
* Improved rune cooldown detect...

Description:
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TellMeWhen is a system of icons for displaying vital information about various elements of combat, always in a consistent place on your screen. TellMeWhen is...


Flexible

TellMeWhen icons can be configured to track the following things:

Cooldowns
Buffs/Debuffs
Reactive abilities
Weapon enchants
Totems/Wild mushrooms/Ghouls
Internal cooldowns
Enemy cooldowns
Spell casts
Customizable

TellMeWhen icons can be set to show or hide not only on the status of their basic element (cooldown, buff/debuff, etc), but also on their usability based on range, power (mana, energy, etc), duration, stacks.
On top of this, there are over 60 conditions that can check anything from the health of your target to your current spellpower to the status of other icons.
Icons can show at different transparency levels based upon the usability/existence of what they are checking, allowing you to emphasize a missing debuff on your target, but make the icon less distracting when the debuff is active and doesn't need your attention.
All icons can show the standard "cooldown clock" animation to display their status, and are compatible with OmniCC to display the numerical indicator of their time remaining.
Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a new way. (Ive also been told that it is a boon for the colorblind.)
TellMeWhen is compatible with ButtonFacade for skinning the icons.

Examples
Display an icon when a clearcasting buff procs
Display an icon when an ability is off cooldown, has sufficient mana to cast, and is in range of the target
A death knight could have icons appear to sh...

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