Change Log:
--------------------
1.3-3:
* Added option to disable snap-to behaviour.
* Added Hide window option to menu.
* Fix for rare death log error.
* Compatibility with SkadaGraph.
1.3-2:
* Fixed quirky snap-to behaviour.
* Added a scale option
* Moved some settings around.
1.3-1:
* Fixed overhealing percentage. It showed your overhealing / all overhealing, which is pointless. Now shows your overhealing / your healing.
* Added a buffs uptime mode.
* Added a total bar (optional).
* Window buttons added (optional).
* Window sizing mechanism removed from configuration; this is now done by resizing the window directly.
* Data storage for segments moved to per character.
* Bar spark as well as option removed.
* Reverse growth now works as expected.
* Certain pets of pets, such as Shaman's Elementals, are now correctly attributed to the player.
* Many small fixes.
* Many new bugs for future fixes!
1.2-34:
* .toc update.
1.2-33:
* 4.2 compatibility.
* Further death log fixes.
1.2-32:
* 4.1 compatibility (untested, fingers crossed)
* Death log improvements; now shows multiple deaths.
1.2-31:
* Clickthrough option for bar style.
* Strip realm name from cross-realm players.
1.2-30:
* Added Holy Paladin mastery shield absorbs.
* Fixed broken whisper reports.
* Added a fix for certain pets being displayed separately.
1.2-29:
* Fixed module .tocs - 453:th time I forgot on a major patch.
1.2-28:
* Made aggressive combat detection an option, off by default.
* TOC update.
1.2-27:
* Fixed raw threat option.
* Fixed Mirror Image threat display when using raw threat.
* Added option to disable spark effect.
* Background window is now named.
1.2-26:
* Threat mode now respects the class color option.
* Added a global option to show rank numbers.
* Threat mode now shows target of target if target is friendly, and optionally focus target (or focus target's target).
* Partial fix for guardian spammage.
1.2-25:
* Added X-Part-Of headers for the...
Description:
--------------------
Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.
Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.
Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.
Features:
Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
Specific fight segments can be kept indefinately.
Multiple windows. Each window can be configured fully.
Threat mode can warn on high threat.
Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, Failbot, and more.
Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
LDB data feed can show personal/raid DPS or personal threat.
Support for SharedMedia and Class Colors.
Usage:
At first a list of all the modes above are shown. Right-click to show the available fight segments. "Total" and "Current" should be there. After a fight a new segment will appear here. By left-clicking on a segment you choose what data will be shown in the modes. Left-click on "Current" to get back to the mode list. "Current" shows data for the active fight, or the last fight if you are out of combat.
Left-click on a mode, for example "Damage", to show that mode. Left-click again to show more detailed data. Not all modes have detailed data. Right-click to return back to your previous position.
Shift-click anywhere on the window to open a menu. From here you can report data, reset data, and variou...
--------------------
1.3-3:
* Added option to disable snap-to behaviour.
* Added Hide window option to menu.
* Fix for rare death log error.
* Compatibility with SkadaGraph.
1.3-2:
* Fixed quirky snap-to behaviour.
* Added a scale option
* Moved some settings around.
1.3-1:
* Fixed overhealing percentage. It showed your overhealing / all overhealing, which is pointless. Now shows your overhealing / your healing.
* Added a buffs uptime mode.
* Added a total bar (optional).
* Window buttons added (optional).
* Window sizing mechanism removed from configuration; this is now done by resizing the window directly.
* Data storage for segments moved to per character.
* Bar spark as well as option removed.
* Reverse growth now works as expected.
* Certain pets of pets, such as Shaman's Elementals, are now correctly attributed to the player.
* Many small fixes.
* Many new bugs for future fixes!
1.2-34:
* .toc update.
1.2-33:
* 4.2 compatibility.
* Further death log fixes.
1.2-32:
* 4.1 compatibility (untested, fingers crossed)
* Death log improvements; now shows multiple deaths.
1.2-31:
* Clickthrough option for bar style.
* Strip realm name from cross-realm players.
1.2-30:
* Added Holy Paladin mastery shield absorbs.
* Fixed broken whisper reports.
* Added a fix for certain pets being displayed separately.
1.2-29:
* Fixed module .tocs - 453:th time I forgot on a major patch.
1.2-28:
* Made aggressive combat detection an option, off by default.
* TOC update.
1.2-27:
* Fixed raw threat option.
* Fixed Mirror Image threat display when using raw threat.
* Added option to disable spark effect.
* Background window is now named.
1.2-26:
* Threat mode now respects the class color option.
* Added a global option to show rank numbers.
* Threat mode now shows target of target if target is friendly, and optionally focus target (or focus target's target).
* Partial fix for guardian spammage.
1.2-25:
* Added X-Part-Of headers for the...
Description:
--------------------
Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.
Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.
Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.
Features:
Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
Specific fight segments can be kept indefinately.
Multiple windows. Each window can be configured fully.
Threat mode can warn on high threat.
Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, Failbot, and more.
Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
LDB data feed can show personal/raid DPS or personal threat.
Support for SharedMedia and Class Colors.
Usage:
At first a list of all the modes above are shown. Right-click to show the available fight segments. "Total" and "Current" should be there. After a fight a new segment will appear here. By left-clicking on a segment you choose what data will be shown in the modes. Left-click on "Current" to get back to the mode list. "Current" shows data for the active fight, or the last fight if you are out of combat.
Left-click on a mode, for example "Damage", to show that mode. Left-click again to show more detailed data. Not all modes have detailed data. Right-click to return back to your previous position.
Shift-click anywhere on the window to open a menu. From here you can report data, reset data, and variou...