Change Log:
--------------------
Changes in 40200.10-Release:
Pet experience isn't as big a deal any more
Update version
Return earlier if in a vehicle.
Changes in 40000.9-Release:
Register the tags outside of the Enable function
Update version
Changes in 40000.8-Release:
Add some basic tags
Update version
Changes in 40000.7-Release:
Add a fallback texture to the Rested bar
Update version
Changes in 40000.6-Release:
Clean up and update to 1.4 standard
Remove comments
Remove tooltip option
Update to the new override method
Add :ForceUpdate()
Back to basics
Sneak in a :PreUpdate()
Update TOC to 4.0
Fix some typos
End things early
Update version
Changes in 30300.5-Release:
Clean up the act and make everything work with vehicles and other pets
Add embedding support
Stupid copy/paste
Update TOC version
Update version
Changes in 30200.4-Release:
Let rested values go through, independant of the rested bar
Update version
Changes in 30200.3-Release:
Added default texture properly
Pass unit for disabling
Add some comments
Update version
Changes in 30200.2-Release:
Set version back to normal, learning by doing :/
Fix pet issues if layout has Rested bar enabled
Let the element handle the uncommon settings
Rename some functions
Pet xp bar should also replicate backdrop, if there is any
Just set the parent of the bg
Update version
Description:
--------------------
Supported oUF Version: 1.5.x
Description:
oUF Experience is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.
Features:
- Experience bar (with rested (optional))
- Basic tags included
- If player is at max level the bar cluster is hidden
Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim/oUF_Experience/wiki
You need to add this addon to your layout's toc metadata!
Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.
--------------------
Changes in 40200.10-Release:
Pet experience isn't as big a deal any more
Update version
Return earlier if in a vehicle.
Changes in 40000.9-Release:
Register the tags outside of the Enable function
Update version
Changes in 40000.8-Release:
Add some basic tags
Update version
Changes in 40000.7-Release:
Add a fallback texture to the Rested bar
Update version
Changes in 40000.6-Release:
Clean up and update to 1.4 standard
Remove comments
Remove tooltip option
Update to the new override method
Add :ForceUpdate()
Back to basics
Sneak in a :PreUpdate()
Update TOC to 4.0
Fix some typos
End things early
Update version
Changes in 30300.5-Release:
Clean up the act and make everything work with vehicles and other pets
Add embedding support
Stupid copy/paste
Update TOC version
Update version
Changes in 30200.4-Release:
Let rested values go through, independant of the rested bar
Update version
Changes in 30200.3-Release:
Added default texture properly
Pass unit for disabling
Add some comments
Update version
Changes in 30200.2-Release:
Set version back to normal, learning by doing :/
Fix pet issues if layout has Rested bar enabled
Let the element handle the uncommon settings
Rename some functions
Pet xp bar should also replicate backdrop, if there is any
Just set the parent of the bg
Update version
Description:
--------------------
Supported oUF Version: 1.5.x
Description:
oUF Experience is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.
Features:
- Experience bar (with rested (optional))
- Basic tags included
- If player is at max level the bar cluster is hidden
Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim/oUF_Experience/wiki
You need to add this addon to your layout's toc metadata!
Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.