Change Log:
--------------------
1.0a - Updated archive - stupid git archive!
1.0 - Release version
Description:
--------------------
draeRaidFrames is a party/raid frame layout using the oUF framework.
I wrote this a long time ago now, updating it over time. I wanted something which looked like Grid, behaved like Grid but without the fairly substantial Ace library requirements and overhead. I also wanted something that looked a little more "WoW"-like in appearance.
It displays various indicators around the grid interior. Some of these are fixed (set specifically in core.lua) such as aggro indication, incoming heals, raid marker, important debuffs, etc. while the rest change depending on the class being played. The later can be found in config_indicators.lua where auras are defined per class. By default each indicator (where relevant) has a cooldown spinner overlaid so you can get an indication of how long that particular aura has to run (without lots of messy numbers).
General configuration can be found in config.lua such as sizing, textures, fonts, etc. Important debuffs are defined in config_debuffs.lua.
There are a couple of additional capabilities added again for my own benefit. At Sinestra a wrack timer function will appear displaying the length of time Wrack has been running on each member (essential for dispelling ... !). And in preparation for 4.3 a small indicator (below the incoming heal indicator - top right) shows which people (6 by default) are in-range of each other. It also displays the person calculated to best place the radiance on through a sequence of fading green to red colours.
The frames can be locked, unlocked and moved in-game through the /drf slash command.
Keep in mind I wrote this for myself and a few guild mates so it may not be the friendliest mod you've ever encountered. I'm putting it here because other peeps suggested I should.
This mod draws heavily on a number of other raid type frames either for inspiration or code. These include but are not limited to; Grid, Grid2, Vuhdo,...
--------------------
1.0a - Updated archive - stupid git archive!
1.0 - Release version
Description:
--------------------
draeRaidFrames is a party/raid frame layout using the oUF framework.
I wrote this a long time ago now, updating it over time. I wanted something which looked like Grid, behaved like Grid but without the fairly substantial Ace library requirements and overhead. I also wanted something that looked a little more "WoW"-like in appearance.
It displays various indicators around the grid interior. Some of these are fixed (set specifically in core.lua) such as aggro indication, incoming heals, raid marker, important debuffs, etc. while the rest change depending on the class being played. The later can be found in config_indicators.lua where auras are defined per class. By default each indicator (where relevant) has a cooldown spinner overlaid so you can get an indication of how long that particular aura has to run (without lots of messy numbers).
General configuration can be found in config.lua such as sizing, textures, fonts, etc. Important debuffs are defined in config_debuffs.lua.
There are a couple of additional capabilities added again for my own benefit. At Sinestra a wrack timer function will appear displaying the length of time Wrack has been running on each member (essential for dispelling ... !). And in preparation for 4.3 a small indicator (below the incoming heal indicator - top right) shows which people (6 by default) are in-range of each other. It also displays the person calculated to best place the radiance on through a sequence of fading green to red colours.
The frames can be locked, unlocked and moved in-game through the /drf slash command.
Keep in mind I wrote this for myself and a few guild mates so it may not be the friendliest mod you've ever encountered. I'm putting it here because other peeps suggested I should.
This mod draws heavily on a number of other raid type frames either for inspiration or code. These include but are not limited to; Grid, Grid2, Vuhdo,...