Change Log:
--------------------
v1.7.7:
- toc bump for 4.3
- enabled the Totems module for druids since 'wild mushroom' is considered a totem (ticket #137)
- only do spell id exact-match checking if "exact match" is set. otherwise, it will compare spell names
- updated to accept either a spell id or a spell name for custom bars. this allows tracking of different debuffs with the same name (such as Hemorrhage and its DoT). thanks to Nibelheim on WoWInterface for this one as well.
- new 'max health' formula from Nibelheim over on WoWInterface (thanks!)
v1.7.6:
- updated TOC to patch 4.2
- fixed reported error in the CustomBar module
- fixed error when selecting any of the last 4 presets in the list
v1.7.5.1:
- removed the pet happiness DogTag from the PetInfo module default setting now that pet happiness is gone in 4.1
v1.7.5:
- updated TOC to patch 4.1
- fixed patch 4.1 breakages:
-- removed all references to pet happiness
-- re-implemented pulsing animations for shards and holy power since the Blizzard built-in animation system is now broken (or at least functioning differently than it used to)
v1.7.4.4:
- fixed custom cooldown bars not working quite right with the 'When ready' display mode
- fixed PlayerInfo to only show the "buff canceling is disabled" message when a buff is right-clicked instead of any button click. also clarified the popup message to better explain why the feature is currently disabled
- hid "Low Threshold Color" toggle for the PlayerAlternatePower bar since it doesn't make sense for that module
- exposed the "Low Threshold" option to CC bars by request
- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example
- fixed a bug where targets with rage or runic power were considered 'empty' (for alpha purposes) at 0. this was causing them to show up when they s...
Description:
--------------------
Feel free to 4486308 if you enjoy using IceHUD and feel generous.
4.0 restriction
There is one known problem with the mod right now: Blizzard has recently changed how buffs are handled in their API, so right-clicking a buff to cancel it in the PlayerInfo module will currently throw an error. Most other buff mods have implemented this restriction as well, but I'm watching to see how others fix it before deciding the best approach to fix it in IceHUD. Most likely the PlayerInfo module is going to require a complete rewrite to work with the new secure buff frames that Blizzard added.
Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
Lots of different bar shapes and patterns to make the HUD look like you want
Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
Cast lag indicator (optional)
Alpha settings for in combat, target selected, etc.
Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettar...
--------------------
v1.7.7:
- toc bump for 4.3
- enabled the Totems module for druids since 'wild mushroom' is considered a totem (ticket #137)
- only do spell id exact-match checking if "exact match" is set. otherwise, it will compare spell names
- updated to accept either a spell id or a spell name for custom bars. this allows tracking of different debuffs with the same name (such as Hemorrhage and its DoT). thanks to Nibelheim on WoWInterface for this one as well.
- new 'max health' formula from Nibelheim over on WoWInterface (thanks!)
v1.7.6:
- updated TOC to patch 4.2
- fixed reported error in the CustomBar module
- fixed error when selecting any of the last 4 presets in the list
v1.7.5.1:
- removed the pet happiness DogTag from the PetInfo module default setting now that pet happiness is gone in 4.1
v1.7.5:
- updated TOC to patch 4.1
- fixed patch 4.1 breakages:
-- removed all references to pet happiness
-- re-implemented pulsing animations for shards and holy power since the Blizzard built-in animation system is now broken (or at least functioning differently than it used to)
v1.7.4.4:
- fixed custom cooldown bars not working quite right with the 'When ready' display mode
- fixed PlayerInfo to only show the "buff canceling is disabled" message when a buff is right-clicked instead of any button click. also clarified the popup message to better explain why the feature is currently disabled
- hid "Low Threshold Color" toggle for the PlayerAlternatePower bar since it doesn't make sense for that module
- exposed the "Low Threshold" option to CC bars by request
- added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example
- fixed a bug where targets with rage or runic power were considered 'empty' (for alpha purposes) at 0. this was causing them to show up when they s...
Description:
--------------------
Feel free to 4486308 if you enjoy using IceHUD and feel generous.
4.0 restriction
There is one known problem with the mod right now: Blizzard has recently changed how buffs are handled in their API, so right-clicking a buff to cancel it in the PlayerInfo module will currently throw an error. Most other buff mods have implemented this restriction as well, but I'm watching to see how others fix it before deciding the best approach to fix it in IceHUD. Most likely the PlayerInfo module is going to require a complete rewrite to work with the new secure buff frames that Blizzard added.
Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
Lots of different bar shapes and patterns to make the HUD look like you want
Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
Cast lag indicator (optional)
Alpha settings for in combat, target selected, etc.
Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettar...