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LinkForge (1.0.2)

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Change Log:
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Wednesday, April 13
Added a /lf count command to see how many items you have, and removed some debug commands I overlooked.

Minor scan button and guild bank scanning bug fixes

Description:
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Ever wanted to link an item that you didn't have on you? LinkForge allows you to do just that. Type in an item name in the format ] and it will automagically become a real link!

Sadly, due to the way Blizzard does things, you can only get an item's info from it's name if you currently have the item on you... and that defeats the purpose. So, LinkForge will scan your characters bags and gear on login, other players gear upon inspecting, loot windows and loot rolls when they show up, and bank, guild bank, merchant, trade skills, auction house on demand. Also watches chat channels to get items other people link (this only works about 70% of the time for some reason, but still). Clicking an item will also get it in your cache (guaranteed).

Commands:
/lf scan - scans merchant/trade skill/selected player etc, for when another addon screws with my button
/lf setmaxscans # - sets the maximum number of times to automatically retry scanning another players items, as for some reason it doesn't always succeed on the first attempt
/lf button - allows moving of target scan button

It's a good idea to do an auction house scan when you first get the addon, so you have a decent cache of items.

Notes:
The Auction House, Merchant, and Trade Skill scans are tied into the update function, so they're limited by your frame rate. You can only scan up to as many items per second as your frame rate. Ex: 14 frame rate, max 14 items per second.

If you use SpartanUI, the dynamic viewport option will cause the target scan button to show up at the wrong location.

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