Change Log:
--------------------
Fix 3.2
Fixed bug where multiple clicks to loot an articfact node while already looting it would be counted.
Improved minimap digsite draw code to correctly handle minimap zooming. Also increased digsite radius to handle larger sites.
Fix 3.1
Fixed minimap digsite proximity drawing code to correctly handle multiple digsites in a zone and zone-in transitions.
Fix 3
Replaced tick based minimap updates with OnUpdate code, to create a smooth redraw while moving, similar to other addons.
Moved digsite blobs drawn on the minimap down a frame level so they're below other elements on and around the minimap, but on top of the minimap texture itself.
Added new code to try and prevent digsites being drawn across the rest of the screen far outside the minimap.*
* This is currently set to draw digsites when the player is twice the diameter of the minimap modified by the zoom setting from their center. It should be okay for most average sized digsites, but some larger/longer/wider digsites may not appear when you are inside them until you get closer to the center/zoom out. Please let me know your experiences with and suggestions for this feature and i will try to adjust the distance and other factors in a later update.
Fix 2.1
Fixed incorrect continent listed for Terrorweb Tunnel Digsite and Plaguewood Digsite
Tidied up code to produce a cleaner diff and instructions from scratch.
Fix 2
Updated Astrolabe library.
Deleted redundant Astrolabe library in LibArchaeology.
Fixed GetCurrencyInfo usage.
Fixed fragment handling code to work with 4.0.6 API changes.
Reduced performance issues LibArchaeology when in an out of bound area of the game determined current map with the battlemap open on the same incorrect map.*
Improved performance of Archy digsite distance calculat...
Description:
--------------------
Description:
This is a fan made patch to fix various aspects of Archy 1.6.3 -- the last stable release -- created by daihenka.
It updates Archy to work with 4.0.6, and fixes some performance and graphical issues left behind while daihenka is forced to deal with his own real life issues.
No new features or developments will be made by me on this version, it is simply to fix bugs as and when they are found.
If you wish to download a newer version based on daihenka's 1.7 beta, that is being actively developed by others, please download Archy bugfix instead.
Latest changes:
Fixed bug where multiple clicks to loot an articfact node while already looting it would be counted.
Improved minimap digsite draw code to correctly handle minimap zooming. Also increased digsite radius to handle larger sites.
Donation: RJ4DRKSHQQVR2
Daihenka is the orignal author of Archy, so if you want to help out, please donate to him instead if you enjoy using this patch.
--------------------
Fix 3.2
Fixed bug where multiple clicks to loot an articfact node while already looting it would be counted.
Improved minimap digsite draw code to correctly handle minimap zooming. Also increased digsite radius to handle larger sites.
Fix 3.1
Fixed minimap digsite proximity drawing code to correctly handle multiple digsites in a zone and zone-in transitions.
Fix 3
Replaced tick based minimap updates with OnUpdate code, to create a smooth redraw while moving, similar to other addons.
Moved digsite blobs drawn on the minimap down a frame level so they're below other elements on and around the minimap, but on top of the minimap texture itself.
Added new code to try and prevent digsites being drawn across the rest of the screen far outside the minimap.*
* This is currently set to draw digsites when the player is twice the diameter of the minimap modified by the zoom setting from their center. It should be okay for most average sized digsites, but some larger/longer/wider digsites may not appear when you are inside them until you get closer to the center/zoom out. Please let me know your experiences with and suggestions for this feature and i will try to adjust the distance and other factors in a later update.
Fix 2.1
Fixed incorrect continent listed for Terrorweb Tunnel Digsite and Plaguewood Digsite
Tidied up code to produce a cleaner diff and instructions from scratch.
Fix 2
Updated Astrolabe library.
Deleted redundant Astrolabe library in LibArchaeology.
Fixed GetCurrencyInfo usage.
Fixed fragment handling code to work with 4.0.6 API changes.
Reduced performance issues LibArchaeology when in an out of bound area of the game determined current map with the battlemap open on the same incorrect map.*
Improved performance of Archy digsite distance calculat...
Description:
--------------------
Description:
This is a fan made patch to fix various aspects of Archy 1.6.3 -- the last stable release -- created by daihenka.
It updates Archy to work with 4.0.6, and fixes some performance and graphical issues left behind while daihenka is forced to deal with his own real life issues.
No new features or developments will be made by me on this version, it is simply to fix bugs as and when they are found.
If you wish to download a newer version based on daihenka's 1.7 beta, that is being actively developed by others, please download Archy bugfix instead.
Latest changes:
Fixed bug where multiple clicks to loot an articfact node while already looting it would be counted.
Improved minimap digsite draw code to correctly handle minimap zooming. Also increased digsite radius to handle larger sites.
Donation: RJ4DRKSHQQVR2
Daihenka is the orignal author of Archy, so if you want to help out, please donate to him instead if you enjoy using this patch.