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Custom Combat Sounds (0.04 alpha)

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Change Log:
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--v0.04 alpha--
Changed the CombatSoundsChannel Saved Variable to a Saved Variable for each of the four event types (Swing, Spell, Periodic, Range)

Added a Saved Variable for the format of each event type, allowing you to choose between .ogg and .mp3. (Thanks to Vancha of WoW Interface for the idea of multiple formats)

--v0.03 alpha--
Added the CombatSoundsChannel Saved Variable, allowing you to change the channel that the sounds are played in.

Fixed an error in the usage information present from my other AddOn.

--v0.02 alpha--
Finished implementing the CombatSoundsEnabled Saved Variable. The AddOn will now remember if you've turned it off via command line.

Disabling the AddOn via command line now "hides" the frame. This will likely lead to slightly less memory usage.

Description:
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Description
This AddOn plays custom sounds on various combat events.

This AddOn is currently in early alpha, so may not work perfectly. Does not currently come with any sounds.

If you wish to add sounds, place them in the "CombatSounds\Sounds\" directory. Sounds must be named exactly as specified in the readme.txt to be recognised.

If you wish to contribute sounds, please upload them as optional patches on the AddOn's WoW Interface page.

Sounds must be in .ogg or .mp3 format and named exactly for them to be recognised. The AddOn will only recognise .ogg by default, but you can switch to .mp3 via slash command.

Currently supports these sounds:
TYPEcritical.ogg - Plays when you score a critical hit with an attack/spell.
TYPEdamage.ogg - Plays when you deal damage with an attack/spell.
TYPEabsorb.ogg - Plays when your attack/spell is absorbed.
TYPEblock.ogg - Plays when your attack/spell is blocked.
TYPEdeflect.ogg - Plays when your attack/spell is deflected.
TYPEdodge.ogg - Plays when your attack/spell is dodged.
TYPEevade.ogg - Plays when your attack/spell is evaded.
TYPEimmune.ogg - Plays when the target is immune to your attack/spell.
TYPEmiss.ogg - Plays when your attack/spell misses.
TYPEparry.ogg - Plays when your attack/spell is parried.
TYPEreflect.ogg - Plays when your attack/spell is reflected.
TYPEresist.ogg - Plays when your attack/spell is resisted.

TYPE is the type and spellID of the combat event:

swing - Plays for auto-attack events.
spellspellID - Plays for spell events.
periodicspellID - Plays for periodic events.
rangespellID[...

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