Change Log:
--------------------
Changes from v1.3.3 to v1.4.0 (6 May 2011)
Fixed Routes to work with TomTom 4.1 (which has some API changes). Reduced reliance on TomTom's API. That is, we no longer use Astrolabe in TomTom anymore.
Fixed issues with map phasing interfering with Routes in Uldum, Hyjal, Twilight Highlands, Gilneas, Gilneas City and The Lost Isles.
Routes will no longer error on finding invalid node data in GatherMate2 and will just ignore them.
Add "Recreate Route" button for routes (found next to "Delete" route button). This recreates the route using the same creation settings, but only works for data from GatherMate2 and Gatherer. It even works for a route created in one of them, you switch addons, and then recreating it from the other!
Improvements submitted by Mikk.
Improve route optimizing speed by 10% by not using table recycling.
Improve background route optimizing speed by 30% by checking execution time and yielding less often (resulting in more stable FPS).
Progress of background execution is now shown in the status bar of the Routes configuration if it is open.
Changes from v1.3.2 to v1.3.3 (13 December 2010)
Fix issue in Hyjal, Twilight Highlands, Uldum (and also Gilneas and The Lost Isles which have no collectible nodes) zones. These zones contained map phasing where the map shown to you depends on which phase you were in. Routes treated these different phase maps as separate zones, resulting in a potential "no data found" depending on which phase you logged on your character in. This has been fixed.
Changes from v1.3.1 to v1.3.2 (11 December 2010)
Fix for errors when using Routes with Gatherer and TomTom.
Changes from v1.3.0 to v1.3.1 (10 December 2010)
Updated for patch 4.0.3 live servers. Happy farming in the new Cataclysm zones! You may need to restart your WoW client completely after updating Routes....
Description:
--------------------
v1.4.0
6 May 2011
(Written for Live Servers v4.1.0.14007)
Routes allow you to draw lines on the worldmap linking nodes together into an efficient farming route from existing databases. The route will be shown (by default) on the minimap and zone map as well.
Use /routes to begin.
See spikey star-shaped routes?
You haven't optimized the route yet. Go into the route you created and optimize it. Instructions below.
Quickstart:
Download and install:
Routes
GatherMate2
GatherMate2_Data
Start up World of Warcraft and make sure all addons are marked to be loaded (in the addon selection screen).
Importing into GatherMate2:
Type: /gathermate
Go to 'Import Data' and then to 'GatherMate2Data' (left side)
If you already have herbs/mines of yourself, select 'Merge' from the 'Import Style' dropdown, otherwise 'Overwrite' is ok.
Select which sources you want to import (ea: Mining/Herbalism) and tick their respective boxes.
Hit the 'Import GatherMate2Data' button on the bottom.
Creating your first route:
Type: /routes
Go to 'Add' (left side)
Type the name of your route (and press 'Okay' or enter)
Now select the zone you want to create a route in from the 'Select Zone' dropdown.
Make sure the 'GatherMate2' source has it's checkbox ticked.
Select which nodes (ea: what type of herbs/mines/fish) should be used to create your route.
Hit the 'Create Route' button.
Done! you can now go to the zone and follow the generated 'route' on your minimap.
You can change the color in the 'Line Settings' tab (and also completely hide the route)
Open your worldmap on the zone you just created a route in, and you will see a massive whirling of lines (light-redish).
...
--------------------
Changes from v1.3.3 to v1.4.0 (6 May 2011)
Fixed Routes to work with TomTom 4.1 (which has some API changes). Reduced reliance on TomTom's API. That is, we no longer use Astrolabe in TomTom anymore.
Fixed issues with map phasing interfering with Routes in Uldum, Hyjal, Twilight Highlands, Gilneas, Gilneas City and The Lost Isles.
Routes will no longer error on finding invalid node data in GatherMate2 and will just ignore them.
Add "Recreate Route" button for routes (found next to "Delete" route button). This recreates the route using the same creation settings, but only works for data from GatherMate2 and Gatherer. It even works for a route created in one of them, you switch addons, and then recreating it from the other!
Improvements submitted by Mikk.
Improve route optimizing speed by 10% by not using table recycling.
Improve background route optimizing speed by 30% by checking execution time and yielding less often (resulting in more stable FPS).
Progress of background execution is now shown in the status bar of the Routes configuration if it is open.
Changes from v1.3.2 to v1.3.3 (13 December 2010)
Fix issue in Hyjal, Twilight Highlands, Uldum (and also Gilneas and The Lost Isles which have no collectible nodes) zones. These zones contained map phasing where the map shown to you depends on which phase you were in. Routes treated these different phase maps as separate zones, resulting in a potential "no data found" depending on which phase you logged on your character in. This has been fixed.
Changes from v1.3.1 to v1.3.2 (11 December 2010)
Fix for errors when using Routes with Gatherer and TomTom.
Changes from v1.3.0 to v1.3.1 (10 December 2010)
Updated for patch 4.0.3 live servers. Happy farming in the new Cataclysm zones! You may need to restart your WoW client completely after updating Routes....
Description:
--------------------
v1.4.0
6 May 2011
(Written for Live Servers v4.1.0.14007)
Routes allow you to draw lines on the worldmap linking nodes together into an efficient farming route from existing databases. The route will be shown (by default) on the minimap and zone map as well.
Use /routes to begin.
See spikey star-shaped routes?
You haven't optimized the route yet. Go into the route you created and optimize it. Instructions below.
Quickstart:
Download and install:
Routes
GatherMate2
GatherMate2_Data
Start up World of Warcraft and make sure all addons are marked to be loaded (in the addon selection screen).
Importing into GatherMate2:
Type: /gathermate
Go to 'Import Data' and then to 'GatherMate2Data' (left side)
If you already have herbs/mines of yourself, select 'Merge' from the 'Import Style' dropdown, otherwise 'Overwrite' is ok.
Select which sources you want to import (ea: Mining/Herbalism) and tick their respective boxes.
Hit the 'Import GatherMate2Data' button on the bottom.
Creating your first route:
Type: /routes
Go to 'Add' (left side)
Type the name of your route (and press 'Okay' or enter)
Now select the zone you want to create a route in from the 'Select Zone' dropdown.
Make sure the 'GatherMate2' source has it's checkbox ticked.
Select which nodes (ea: what type of herbs/mines/fish) should be used to create your route.
Hit the 'Create Route' button.
Done! you can now go to the zone and follow the generated 'route' on your minimap.
You can change the color in the 'Line Settings' tab (and also completely hide the route)
Open your worldmap on the zone you just created a route in, and you will see a massive whirling of lines (light-redish).
...