Change Log:
--------------------
4.010x1
- code improvements
- config changes
-- added position values to let xrRunes run as standalone without RothUI
- NEW
-- moveable when oUF_Diablo is not installed
-- new file: slashcmd.lua
-- xrRunes checks if RothUI (oUF_Diablo) is loaded
--- when oUF_Diablo disabled = slashcmds are aviable with /xrr
--- when oUF_Diablo enabled = slashcmds are disabled and xrRunes can be moved with RothUI cmd
- Images:
-- forgotte to add Rune-It-All images now aviable as style6
- Bugfixes
-- Fixed: when scaling the runebar, the border changed to a circle style ( reported by mTRAX )
-- Fixed: energize border was a bit to large.
4.010
- code rework/improvement
- toc updated
- changed config.lua
-- removed circle layout
-- added new lines
- images
-- seperated images to "styles" for easier handling within the media folder
-- added 4 runestyles
- Bugfixes
-- Runebar is now gone when you hide your UI for Screens/Vidz
-- Changed Shine/Energize glow
Description:
--------------------
xrRunes
xrRunes is a simple change of the default Runebar from the game.
Why name it xrRunes?
Well the addon is based on xuRunes.
I just strippt all unwanted codes to make it small as possible.
And because its mainly made for RothUI i just decided to change the name
x = xu aka Garry
r = RothUI aka Zork
The features?
- using RothUI slash command to move around ( unlockbars/lockbars )
- using position of RothUI Runebar
- seperate addon just install and there you go - no need to mess around with Zorks codes
- 6 different square image designs:
-- Deathknight Stance Skulls
-- Inscription Pigments
-- Summer Festival
-- Runica
-- Major Glyphes
-- Rune-It-All
A config?
Well, open config.lua and there you go.
---------------------------------------------
-- // CONFIG // --
---------------------------------------------
-- Postion settings when you use xrRunes as standalone!
cfg.position = {
coord = { a1 = "CENTER", af = UIParent, a2 = "CENTER", x = 0, y = 0 }, -- default position
userplaced = true, -- want to place the bar somewhere else?
locked = true, -- frame locked, can be unlocked ingame via /xrr
}
----------------------------------------
-- Scaling, OOC/IC, etc
----------------------------------------
cfg.RunePadding= 8
cfg.RuneShows= {
xRstyle= 1,
-- Included Styles
-- 1 = Deathknight Stance - Default
-- 2= Inscription Pigments
-- 3= Summer Festival
-- 4= Runica
-- 5= Major Glyphe
-- 6= Magic Runes
xRs = 1,-- scaling
xRaoc = 0.4,-- out of combat alpha
xRaic = 1,-- in combat
xRaiv = 0,-- in a vehicle
}
cfg.EnableMouse= false
Credits
Eiszeit - xuRunes/xrRunes is based on Runica - thx fo...
--------------------
4.010x1
- code improvements
- config changes
-- added position values to let xrRunes run as standalone without RothUI
- NEW
-- moveable when oUF_Diablo is not installed
-- new file: slashcmd.lua
-- xrRunes checks if RothUI (oUF_Diablo) is loaded
--- when oUF_Diablo disabled = slashcmds are aviable with /xrr
--- when oUF_Diablo enabled = slashcmds are disabled and xrRunes can be moved with RothUI cmd
- Images:
-- forgotte to add Rune-It-All images now aviable as style6
- Bugfixes
-- Fixed: when scaling the runebar, the border changed to a circle style ( reported by mTRAX )
-- Fixed: energize border was a bit to large.
4.010
- code rework/improvement
- toc updated
- changed config.lua
-- removed circle layout
-- added new lines
- images
-- seperated images to "styles" for easier handling within the media folder
-- added 4 runestyles
- Bugfixes
-- Runebar is now gone when you hide your UI for Screens/Vidz
-- Changed Shine/Energize glow
Description:
--------------------
xrRunes
xrRunes is a simple change of the default Runebar from the game.
Why name it xrRunes?
Well the addon is based on xuRunes.
I just strippt all unwanted codes to make it small as possible.
And because its mainly made for RothUI i just decided to change the name
x = xu aka Garry
r = RothUI aka Zork
The features?
- using RothUI slash command to move around ( unlockbars/lockbars )
- using position of RothUI Runebar
- seperate addon just install and there you go - no need to mess around with Zorks codes
- 6 different square image designs:
-- Deathknight Stance Skulls
-- Inscription Pigments
-- Summer Festival
-- Runica
-- Major Glyphes
-- Rune-It-All
A config?
Well, open config.lua and there you go.
---------------------------------------------
-- // CONFIG // --
---------------------------------------------
-- Postion settings when you use xrRunes as standalone!
cfg.position = {
coord = { a1 = "CENTER", af = UIParent, a2 = "CENTER", x = 0, y = 0 }, -- default position
userplaced = true, -- want to place the bar somewhere else?
locked = true, -- frame locked, can be unlocked ingame via /xrr
}
----------------------------------------
-- Scaling, OOC/IC, etc
----------------------------------------
cfg.RunePadding= 8
cfg.RuneShows= {
xRstyle= 1,
-- Included Styles
-- 1 = Deathknight Stance - Default
-- 2= Inscription Pigments
-- 3= Summer Festival
-- 4= Runica
-- 5= Major Glyphe
-- 6= Magic Runes
xRs = 1,-- scaling
xRaoc = 0.4,-- out of combat alpha
xRaic = 1,-- in combat
xRaiv = 0,-- in a vehicle
}
cfg.EnableMouse= false
Credits
Eiszeit - xuRunes/xrRunes is based on Runica - thx fo...